Paytable

The Reward Table shows exactly how much each sinking rewards based on your current fleet configuration and investment.

DENSITY MULTIPLIER

The fewer cells your fleet occupies, the higher the global density multiplier. This multiplier applies to ALL prizes. Minimum required: 20 cells. Multiplier range: ×1.0 to ×5.0+.

CLASS REWARDS

Each ship class has a base reward. Carrier (4 cells) yields more than Patrol (1 cell). Rewards update dynamically when you change your fleet. Check the table for exact values.

TOTAL WIPEOUT

The Total Wipeout triggers when ALL ships are sunk in a single round (total annihilation). Requires a fully loaded fleet. The Total Wipeout reward is significantly higher than individual sinkings.