Raids
A Raid is an assault on the base of another player: you attack their defensive fleet with a limited number of shots and a countdown timer. If you sink it, you take their Steel; if you fail, you come back empty-handed. It is the plundering mode of NavyBlitz.
How it works
Raids are asynchronous: the defender does not play live. Their defensive fleet (the one they set up in the Shipyard) stays still, and you try to sink it before you run out of shots or time.
Finding a target
The finder offers you rivals with their level, tier and an indicator of how much Steel they can drop (low, medium or high). There are also practice targets (NPCs). Launching the attack costs some FC, and in return you can steal their Steel and FC. You cannot raid players who are online or who have active shields.
Shots and time
You go in with a limited number of shots (around 30) and a timer of about 5 minutes. The raid ends when you use up your shots or time runs out. Watch out: the decoys planted by the defender cut your effective shots and mask the ships.
Results
Your loot depends on how many ships you sink in the raid:
| Result | Ships sunk |
|---|---|
| Failure | 0–2 |
| Partial | 3–5 |
| Success | 6 |
| Devastating | 7 |
Rewards
The more you sink, the more Steel (and sometimes FC) you steal, and the more XP you gain. A failed raid can cost you XP, and abandoning mid-raid carries a penalty. The defender also receives some XP for weathering the attack.
Revenge
If someone has raided you, they appear in your revenge list for a while: you can hit back with a direct counter-raid. Revenge is a dish best served cold.
Lock and limits
Raids unlock when you reach level 2: until then you will see a screen with your progress toward unlocking. There is also a limited number of raids per day and a cooldown between them, to keep things fair.
Guests
As a guest you cannot launch raids, although your base could still be a target. Link your account to raid, defend yourself and level up by plundering.